Tiago Bulha
3D and Unreal Engine Artist
Who am I?
As someone who grew with a passion for cinema, animation and video games during the 90s, I started showing an early interest in drawing stories and having fun experimenting with programs for video game development, but it was on my first year of college where I encountered 3D renderings projects from other students, and I decided that would be something I would really want to do.
My interest and passion kept me going in always learning new and different things and improving my skill set.
As someone who grew up exploring and learning a lot of things on my own, I also developed a troubleshooting mindset to work on solutions to overcome hurdles during my work.

What do I do?
I've been working in several different project types and roles, including Architecture Visualization, metaverse artist, animation, pre-visualization artist, product artist, virtual production and interactive experiences. I've been worked on projects as either solo artist or in a artist team environment.
Software
My daily tools include Blender, Unreal Engine and image editing software like photoshop or procreate. I also know my way around with other software like 3DS max (along with corona or vray), zbrush, substance painter, and video editing software like DaVinci Resolve and Adobe Premiere. While working on projects where more artists where involved in the team, we also used Perforce for project management.
Skills
3D Modelling (high & low poly) and sculpting
UV Mapping and texturing
Materials/Shaders and PBR
Basic Rigging and Animation
Lighting
VFX (fumefx, cascade, niagara)
Rendering (cycles, vray, corona, movie render queue, Lumen & Path tracing)
Unreal Blueprints

Work I have done
Professional Background
I've worked with companies like vBuzz, Verizon, Yahoo, Catches, Threebohemians, Seenpresents, Yellow Mammoth, MDG Fine Arts & Interiors and worked on several projects for international brands and companies. Mondelez, Lucozade, iTV2, CBRE, Nat Geo, Estée Lauder, Burberry, BMW Mini, Marvel Rivals, Tiktok. I was also invited in 2023 to lecture an Unreal Engine lookdev bootcamp for Anomalia (Český Krumlov, Czechia)
unreal engine
arch viz
works done in 3DS Max + corona
sculpting
works done in zbrush and blender
other work
work done in 3DS max and substance painter
Reach me out
Let's talk! If you have any inquiries or just want to connect, feel free to add me on linkedin or drop me a line on chat or via email.









